Nomad Idle 0.4
This has been a long time coming Thank you for your support on Patreon and your continued feedback on our Discord server.
If you're enjoying Nomad Idle, it will eventually release on Steam! Please wishlist it if you're interested. It really helps! Thank you.
https://store.steampowered.com/app/3042190/Nomad_Idle/
Here are the patch notes:
=NEW STUFF
- New button in Settings -> Saving: Export Save Files. This exports your save files from a Web build for use with the Desktop version.
- Summons now passively earn EXP for as long as they're active. You can find more info on this in the Summons tab.
- New Feature: Passive Skills (needs to be unlocked) with 4 skills (more will be added later).
- New Area: Rat's Nest
- New Events
- New Objectives
- New Setting in Settings -> General: Return to Stage 1 (Check this one out. You may find it very useful!)
- New Setting in Settings -> General: Vsync (if you have screen tearing issues, this should help)
- New setting in Settings -> Interface: Display FPS.
- Added a bunch of new (?) symbols into the GUI. You can hover over these to get a helpful tooltip. This is ongoing work.
- Clicking the Stage Lock icon no longer takes you to Settings. It now opens a new Stage Lock widget.
- Added "Run Time" timer to the top-left which displays how long you've been playing.
= IMPORTANT CHANGES
- Game Speed multipliers have been removed. They were causing a lot of problems. In its place is now a Reward Multiplier. Game progress should pretty much be the same.
- Cooldown Reduction is now capped at 70%. This may need further adjusting later.
- Cursor Cutter (default LMB skill) has had its MP cost reduced from 5 to 1. This is to encourage active play when you want to play actively. Game balance will still be around idle play.
- Cursor Cyclone (default RMB skill) now has a Base Damage of 12, up from 1, and attacks 8 times, up from 6.
- Higher tier enemies now get a bonus to their movement speed.
- Fixed issue where Tier 2 and Tier 3 enemies in Area 2 didn't get their stats multiplied correctly. This also made higher tiers weaker than they should've been. Overall, Stage 20+ in Area 2 will now be a bit harder.
- Ember, the Fox (Summon) now has a 1.0 x Acuity chance on their special trait, up from 0.5 x Acuity.
- DEX now gives 1% Cooldown Reduction per point invested instead of 0.5%
- AGI now gives 0.7% Critical Chance per point invested instead of 0.3%
- Higher tier enemies have their aggression radius increased depending on what Stage you're on.
- In Area 1, the number of enemies that spawn in earlier Stages has been increased. This should help the relatively slow start of Nomad Idle a little bit.
- Enemies can now spawn closer to the player.
- Enemies now have a limit for how far away they can spawn from the player.
- The maximum amount of enemies that can coexist has been reduced to 100. You won't notice this due to the above changes, but it should improve performance.
- Damage popups have been optimized. If these were giving you lag trouble in the past, please try them again.
- Interactables now despawn if the limit is reached in order to make room for new interactables. As a result, you should see more benefit from Ember, the Fox's Special Trait.
- Interactable reward randomness has been tightened up from 10~1000 to 100~1000 for EXP, Coins, and Souls and from 1~10 to 5~50 for next-Area Materials.
- Interactables in Areas higher than Area 1 now give more reward.
= MISCELLANOUS CHANGES
- HP/MP Regeneration now happens every frame instead of every second. You still recover the same HP/MP per second, but it's now more gradual.
- Reduced enemy hit SFX volume.
- Damage Popups are now drawn behind objects. It might seem a bit strange at first, but this is way better for visibility while maintaining the chaos.
- Added tips to the Game Over screen.
- Total rewards given from a Bestiary enemy are now displayed next to their reward description.
- In the Craft screen, when a piece of Equipment is eligible for an upgrade, it now has a special effect.
- You now unlock equipment at Stage 5 in The Gentlewood instead of Stage 7.
- Item drop chances are now displayed in the Bestiary.
- Damage Log removed.
- Added Activity Log.
- The Stat Descriptions panel has been removed. There's now tooltip hover points for stats in your Stat Overview which explain them.
- Re-added Base stat and its calculation into the Stat Overview screen.
- Replaced most "- Description -" sections in menus with tooltips. This is ongoing work and I'm looking for feedback on this.
- Changed text. Summon stats no longer state that they're tied to specific Summons and instead state that they work across all active Summons.
- "Increase Stat Upgrade Cap" tab renamed to "Upgrade Stats".
- You can now hover over locked features to see how they're unlocked. You cannot yet do so for tabs (weird Godot bug I'm trying to solve).
- The backdrop of logs has been made darker so that they're more readable in bright Areas.
- More numbers are now abbreviated.
- Updated Hunting Party description to include that Cooldown Reduction does not affect it.
= BUG FIXES
- Base damage of skills was not being included in Damage multipliers. You should be inflicting slightly more damage overall now.
- Summon Autocast Chance and Summon Special Bonus stats were not being displayed properly in the Stat Overview screen.
- Misc multipliers were not being displayed properly in the Stat Overview screen.
- Fixed tiling error in Area 2.
- Fixed memory leak.
- Completing your highest Stage when it's Stage Locked wouldn't be reflected in Highest Completed Stage
If you're enjoying Nomad Idle, it will eventually release on Steam! Please wishlist it if you're interested. It really helps! Thank you.
Files
Get Nomad Idle
Nomad Idle
Idle game auto-battler where you create builds and have your character kill hordes of enemies.
Status | In development |
Author | The Fox Knocks |
Genre | Action |
Tags | Godot, Idle, Incremental |
More posts
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