Nomad Idle 0.5.4
= NEW STUFF
- New Option in Settings -> Interface: Particle Effects
- New Option in Settings -> Interface: Player Skill Opacity
= IMPORTANT CHANGES
- Tumble, the Hedgehog has had all of its abilities buffed.
- Great Divider now scales off of STR and AGI instead of INT and AGI.
- Dancing Dagger now scales off of STR and AGI instead of INT and AGI.
- Curious Wisp bonus projectile scaling. 1 for every 10 INT -> 1 for every 15 INT.
= MISCELLANOUS CHANGES
- Stats Overview screen now includes your chosen Character and their Boons and Banes at the top.
- Dancing Dagger, Great Divider and Colorless Glyph have all been buffed.
- Summon Damage gained from Summon Levels is now properly displayed in the Stat Overview screen.
- Great Divider Damage Bonus increased from 0.16x to 0.4x
- Optimized Equipment / Inventory menu.
- Locked Areas are no longer displayed in the World Map screen.
- "Total" stats listed in Stats Overview now show the total value after the multiplier instead of before.
- Effects that instantly kill enemies now inflict damage to them equal to their remaining health. This will show up in the DPS Tracker as well as a damage popup, instead of the enemy simply falling over dead.
- In the Game Over scene, there's a part where your character is moved off screen and another is moved in. Your Summon now also moves with this effect.
- Reduced intensity of enemy hit effect.
- Materials now describe that they're also obtained by clicking bags in the previous Area.
- Added colors to skill descriptions.
- Added Character/Boons/Banes to the top of the Stats Overview page.
- Optimized some menus, which should save on performance in a few ways. (thanks to capito27 in Discord for the help!)
= BUG FIXES
- Event: "Mysterious Stranger I" would not properly become available when entering Area 2: Overrun Village for the first time.
- Bleed and Poison application were being handled incorrectly in some cases.
- Fixed issue where Strix, the Owl would sometimes move to enemies but then not actually attack them.
- Custom Cursor would not be able to move when viewing an Event.
- Character animation speeding up based on your Cooldown Reduction is supposed to only affect your attack animation.
- Previewing the Ascension Tree would incorrectly play the Ascension music, which would continue playing even after closing the Ascension Tree preview.
- When hovering over the abilities of a Character in the Character Select screen, it would still display Damage and Cooldown as if you still had your previous stats.
- Acid Rain effect was being calculated improperly. It was giving more chance than it should've.
- Fixed issue with Passive Skills not having their defined level updated appropriately when selecting a new Skill.
- Fixed rare crash involving changing Areas with Slippy, the Slime active as a Summon.
Files
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Nomad Idle
Idle game auto-battler where you create builds and have your character kill hordes of enemies.
Status | In development |
Author | The Fox Knocks |
Genre | Action |
Tags | Godot, Idle, Incremental |
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