Nomad Idle 0.5.4


= NEW STUFF

    - New Option in Settings -> Interface: Particle Effects

    - New Option in Settings -> Interface: Player Skill Opacity


= IMPORTANT CHANGES

    - Tumble, the Hedgehog has had all of its abilities buffed.

    - Great Divider now scales off of STR and AGI instead of INT and AGI.

    - Dancing Dagger now scales off of STR and AGI instead of INT and AGI.

    - Curious Wisp bonus projectile scaling. 1 for every 10 INT -> 1 for every 15 INT.


= MISCELLANOUS CHANGES

    - Stats Overview screen now includes your chosen Character and their Boons and Banes at the top.

    - Dancing Dagger, Great Divider and Colorless Glyph have all been buffed.

    - Summon Damage gained from Summon Levels is now properly displayed in the Stat Overview screen.

    - Great Divider Damage Bonus increased from 0.16x to 0.4x

    - Optimized Equipment / Inventory menu.

    - Locked Areas are no longer displayed in the World Map screen.

    - "Total" stats listed in Stats Overview now show the total value after the multiplier instead of before.

    - Effects that instantly kill enemies now inflict damage to them equal to their remaining health. This will show up in the DPS Tracker as well as a damage popup, instead of the enemy simply falling over dead.

    - In the Game Over scene, there's a part where your character is moved off screen and another is moved in. Your Summon now also moves with this effect.

    - Reduced intensity of enemy hit effect.

    - Materials now describe that they're also obtained by clicking bags in the previous Area.

    - Added colors to skill descriptions.

    - Added Character/Boons/Banes to the top of the Stats Overview page.

    - Optimized some menus, which should save on performance in a few ways. (thanks to capito27 in Discord for the help!)


= BUG FIXES

    - Event: "Mysterious Stranger I" would not properly become available when entering Area 2: Overrun Village for the first time.

    - Bleed and Poison application were being handled incorrectly in some cases.

    - Fixed issue where Strix, the Owl would sometimes move to enemies but then not actually attack them.

    - Custom Cursor would not be able to move when viewing an Event.

    - Character animation speeding up based on your Cooldown Reduction is supposed to only affect your attack animation.

    - Previewing the Ascension Tree would incorrectly play the Ascension music, which would continue playing even after closing the Ascension Tree preview.

    - When hovering over the abilities of a Character in the Character Select screen, it would still display Damage and Cooldown as if you still had your previous stats.

    - Acid Rain effect was being calculated improperly. It was giving more chance than it should've.

    - Fixed issue with Passive Skills not having their defined level updated appropriately when selecting a new Skill.

    - Fixed rare crash involving changing Areas with Slippy, the Slime active as a Summon.

Files

NomadIdle.zip 89 MB
23 hours ago
NomadIdle Export.zip Play in browser
23 hours ago

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