Nomad Idle 0.3 has been released!
Nomad Idle 0.3 has been released!
Thank you for your support on Patreon and your continued feedback on our Discord server.
Here are the patch notes:
=== NEW STUFF
- Added Bestiary (unlocked by defualt). Kill enemies for rewards. Kills were not saved up to this point, so unfortunately you'll be starting at 0 kills for all enemies.
- Added Objectives (unlocked by defualt). This is in the same screen as the Bestiary.
- Added 2 new Events. 1 is Discoverable by default.
- New feature to unlock.
- New equipment to unlock.
=== IMPORTANT CHANGES
- When engaging with an Event, the game now pauses by default. You can make it so the game does not pause in the Settings.
- Area 2 has been rebalanced, including enemy HP, damage, and their EXP, Souls, and Coins.
- Enemy scaling after Stage 10 has been adjusted. Enemies should scale up less extremely overall now.
=== MISCELLANOUS CHANGES
- Added clarification that all stats shown are bonuses added onto your base stats.
- Upon clearing Stage 50 (the final stage in each Area), it loops you back around to Stage 41 automatically, allowing you to automate killing all of the highest tier enemies. Use Stage Locking to farm specific Stages.
- Removed Base Stats from displaying in the Stat Overview for consistency.
- Redesigned how information is displayed in Stat Overview.
- Event rewards can be reclaimed by selecting an Event in the Completed Events list. If the event has a cost, it is waived in this case. This is useful if for whatever reason your unlocks disappear.
- Areas have been visually extended. You'll no longer see a black border on the edge of Areas.
- Updated "Visions of the Past" Event to clarify that you need 100 Gems currently in your inventory.
- Made the clickable area of Interactable objects more generous, now extending outside of its visual area.
- Interactable objects can now also be right-clicked.
- Updated the auto-stat button description to no longer include that the button is called "AUTO" as it's now a double up-arrow.
- Hovering over a stat name or its progress bar now displays its stat description.
- Replaced placeholder images.
=== BUG FIXES
- Fixed issue where sometimes clicking would become unresponsive and laggy.
- Enemies can no longer spawn out of reach in Area 2: Overrun Village.
- Enemies at higher stages would have their values multiplied incorrectly.
- Cursor Cyclone should no longer sometimes leave artifacts behind.
- Fixed issue where enemies that start attacking can hit you from any distance.
If you're enjoying Nomad Idle, it will eventually release on Steam! Please wishlist it if you're interested. It really helps! Thank you.
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Nomad Idle
Idle game auto-battler where you create builds and have your character kill hordes of enemies.
Status | In development |
Author | The Fox Knocks |
Genre | Action |
Tags | Godot, Idle, Incremental |
More posts
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- Nomad Idle 0.4Aug 30, 2024
- Nomad Idle 0.3.1Jul 31, 2024
- Nomad Idle 0.2Jul 19, 2024
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