Nomad Idle 0.2
Nomad Idle 0.2 has been released!
Thank you for your support on Patreon and your continued feedback on our Discord server.
Here are the patch notes:
=== NEW STUFF
- Added Area: Overrun Village (accessible via the World Map button). You're expected to move onto a new Area upon reaching Stage 10 in Overrun Village, but this has not yet been implemented. As such, clearing Stage 10 in Overrun Village is effectively end-of-content for this version.
- Added 3 new Events for Area: Overrun Village.
- Added 1 new feature. What could it be? You'll find out when you unlock it!
- The game now automatically saves every 30 seconds. This can be adjusted in Settings. Note that before this update, Nomad Idle did not save your data at all.
- When killing an enemy, there's a 0.2% chance that an interactable object will spawn somewhere in the area. It does not despawn over time (but will despawn if you change Areas). Clicking on the object will yield a reward.
=== IMPORTANT CHANGES
- Added "Stage Lock" slider to the Settings menu. This lets you choose a Stage to farm, if for example you wanted to go up to Stage 7 and not advance any further, you'd set this to 7. If you haven't checked out the Settings menu, you really should!
- Removed shader effect around the border of the level. If you had FPS issues, you'll likely see a massive improvement. I personally did not have any issues with this effect which is why I had no idea it was so bad. Sorry about that.
- Stage 10 enemies in Area: The Gentlewood have been nerfed to improve the pace of the game.
- Leather Boots and Broken Blade are now upgraded with materials found on the first Area.
- Defense of Leather Tunic and Leather Boots increased.
- Max Stat decreased from 100 to 30. This was left at 100 for testing purposes while I figured out a good place for them to max out at. There will be ways to increase this cap later.
- AGI now gives more Movement Speed per point invested. +0.03 -> +0.1
=== MISCELLANOUS CHANGES
- Added option to mute Music when the game is not in focus in the Settings.
- Added option to mute Sound when the game is not in focus in the Settings.
- You can now use your mouse scroll wheel to zoom in and out.
- Camera Zoom in Settings can now be more finely adjusted.
- Added button to reset a Stat back to 0 in the Stats menu. The Auto button has been visually redesigned so that it can fit next to it elegantly.
- The Hide requirement for crafting has been increased. You get a disproportionate amount of these, so this will help the materials feel more even.
- Upon clearing a Stage, the Stage text animates to better catch your eye and let you know that you've advanced to the next Stage.
- Hovering over the Events button now also displays how many Discoverable Events you have.
- You can now customize what displays in your Combat Log and Loot Log in the Settings menu.
- Loot Log no longer displays earned EXP or Souls. You can turn it back on in the Settings menu.
- Changed World Map / Area Select icon to have a thicker aesthetic to match the other buttons in style.
- Increased font size of damage popups so that they remain readable when zoomed out.
- Updated Cooldown Reduction description to clarify that it also increases your attack speed.
- Text has been added to show the current value of sliders in the Settings menus.
- Added Patreon button.
- Enemies are no longer visible with a silhouette when behind scenery. This had some unintended visual effects, so I'll look for a new way to handle this in the future.
=== BUG FIXES
- Equipment no longer incorrectly displays information. (i.e; Broken Blade showed it increased Damage by a multiplier of +1x, but it's actually +0.03x. Critical Chance would display as +0.005 but +0.5% is more accurate and readable, etc.)
- When crafting, owned materials are no longer incorrectly displayed in green text if you don't meet the requirements.
- You can no longer use active skills while a menu is open. Before this change, you'd use your left-click active skill by clicking on buttons or interacting with menus, which was unintended.
- Crafting materials in the Craft list are now properly abbreviated. i.e; 2435 -> 2.4k
- Fixed rare issue where when the player dies, the Game Over scene would be called endlessly.
If you're enjoying Nomad Idle, it will eventually release on Steam! Please wishlist it if you're interested. It really helps! Thank you.
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Nomad Idle
Idle game auto-battler where you create builds and have your character kill hordes of enemies.
Status | In development |
Author | The Fox Knocks |
Genre | Action |
Tags | Godot, Idle, Incremental |
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