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Looks like funny game! Perhaps you might like to check out my game as well https://ekremja23.itch.io/pixeld

Actually very fun,  hope for a full release soon.

Realy game !!!

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Realy good game, but, I don't understand exactly what I must to do. A tutto maybe be cool.

If you want, I am French, I can translate your game (in French) for free (because I have only 14 years old). You just give me the sentences, I translate them, and I send to you the result.

I've got the playtest on steam! I love it!

This game is so good, nice work

Really nice game! Keep going o/ I'll put it in my steam wishlist o/

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man, why I need to kill turtles,...

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this game activates my hyperfocus, I could play it all day

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that said, music is way too quiet

Volume control in Audio Settings, or main menu Settings

love it love it love it!

good job The fox Knocks

awesome game to play while watching a twitch stream or something

Will there be a full release on itch.io too? :D

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randomly found this on the front page and ended up playing for 3 hours straight lol ultimately got to level 70

wishlisted on steam, will be following this project ! :D

Hello, I'm trying to play it on Linux with Wine, but I get an error when launching it. Do you know which components I might have to install to get it working ? I loved the browser version but I'm not always online :/

On my system works OOB with fresh prefix with wine-staging 9.22.

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It's so much fun to feel like I'm growing and getting stronger little by little!
I struggled with the rat's nest, but managed to conquer it by leaving it at stage 1 and acquiring a large amount of materials.
It's nice that the amount of materials obtained increases extremely when you go around. 
Also, I really like the description of the text of the event, meow~!

my playthrough

Obsessed with this game!

Sorry but it somehow doesn't create the savefile in my appdata when I was trying to import my web save into desktop. I ran the desktop version to lv5, but still there is no Godot file under Appdata / Roaming.

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Hey, i had the same problem - the description is a little confusing.
The save files are downloaded in your browser - you need to find them in "Downloads" folder on your computer and after that you need to move these files to C:\Users\{username}\AppData\Roaming\Godot\app_userdata. If you don't have this folder, just install desktop version and save the game once - it will be created.

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Really fun and addictive!! Wondering that whether you might be interested in putting it into Chinese market? We could discuss more about it within Discord channel

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Game is fun. I wish there was more interaction other than 2 attacks.

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Since I use a mac and there isn't a mac version, I started playing the online version. Then, chrome crashed and I lost like 4 hours of work.

 :( 

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wow! great work! I’d love to volunteer some theme music if you intend to keep working on it.

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wow, did the last "bugfix" update seriously just lock the other 2 areas? areas which, im getting notifications for quests that need to be completed? if there IS NO FULL VERSION dont lock shit and say "locked to the full version". especially when said shit IS already in the game.

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Don't be so entitled. This is a free game and the dev owes you nothing. Have you never heard of being polite? You sound like a spoiled child whose parents never said no to them.

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have you ever heard the expression "dick move"? cause thats what the "bugfix" was. the update before then showed that there was much more of the game already finished, the bugfix just locked that stuff away for no reason. thats a dick move.

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have you ever heard the expression “dick move”?

Good awareness—this kind of invective over a still-in-development demo is absolutely a dick move. If the dev made a change you didn’t understand, or if bugfixes glitched your save (which is what it actually sounds like), you could simply ask about it rather than trolling or crying or whatever it is you thought you were doing.

Now, what areas do you mean? I just started playing today and have so far unlocked a few areas; not sure how many there are total, but I currently have access to four. My assumption right now, until you post any sort of details, would be that either a progression bug gave you access to areas you shouldn’t have been able to unlock yet, or possibly some bugfix actually bugged your save (that’s kinda the nature of bugs).

[0.5.9] 5/5, it looks really promising, and it's already a great game!

2¢:

  • It would be nice to have the option to downgrade graphics, lock at 30fps, some things like that;
  • The stages where materials can drop info text in the Materials menu should contemplate further stages, not only the first 10 of each area. I don't know if the intention here is to make the player have the knowledge for it, but once the player reaches that level, the number should appear, if that's the case;
  • Collectible tiers would be cool... i know the ammount of stuff you get from them is variable, but even so, they feel useless at higher levels... I mean, maybe recallibrating their scaling, or a multiplier that uses the character's level as a factor;
  • Being able to use coins instead of materials to upgrade summons (or at least having the option to) would be nice;
  • The upgrade stats tab menu could be a simple button in the stats upgrades menu, IMO;
  • The main goal could display an objective, if you don't have a "main goal" (which i'm assuming are discovered events).
  • "Next level in: hh:mm:ss" next to the exp/min would be really cool;
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Well, for point 2... the creatures repeat every 10 levels so no real need to repeat "drops on level 3 13 23 33 43" etc

Lv 1-10 drops 1x items, 11-20 drops 2x items etc, so if grinding for materials it's always worth going for the highest level you can get to.

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Oh, thanks for the info... I haven't noticed that :)

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“Next level in: hh:mm:ss” next to the exp/min would be really cool;

Not sure how that would work with the amount of fluctuation in this game… but if calculating such estimates wouldn’t hurt performance, yeah, that’d be neat

Ratmage B.S. how am I suppose to focus the targets next to my charecter while not losing focus on the ratmages?

Overall, it is an amazing game with a great story and development.  The only thing I don't like is the damage numbers; I like their presence, but they are too big and distracting, and cause the game to glitch trying to keep up.

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You can turn them off if you find they're not to your liking. I don't have a great way to adjust them elsewise though, that's true.

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Brilliant game idea! well polished and well done!

Good game and a great start. I like the damage numbers, and damage FX. It would be nice if there was an option for a smaller window for crafting and leveling UI so you don't have to switch back and forth or a shortcut in UI.

I was playing the browser version of your game and, after a few rounds, it suddenly crashed.  I'm not sure why it did, but I thought I should let you know.

Thanks for letting me know. I suspect the downloadable / steam playtest versions are more stable. I've heard of a few people have troubles with the browser version at the moment.

You're welcome.  

Yo, saw this posted on Reddit and had to check it out. Played through to the end of the browser version and really enjoyed it, looking forward to the full version. Only minor issue I've found is it's easy to lose the cursor on screen and misclick on the wrong spots because of all the detail in the pixel art and projectiles. Not sure if Godot (or their browser runtime) supports it but a custom cursor that's easier to track with the eyes could go a long way. Cheers!

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There's actually already a custom cursor in Settings -> Interface!

Glad you enjoyed it!

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After 13 hours of playing. I have decided I don't like it. The unlock system seems weird, you unlock things that are almost necessary which probably should have been unlocked from the start. You have a bunch of currencies and you don't even use them until later in the game. Strength is the most desirable stat, next being Agility. Vitality and Energy are practically useless unless you are spending 1000s of hours grinding up to use skills effectively but why? The RMB skill is worthless and too expensive. The IDLE part of this game is severely lacking, the game requires active attention, using an auto-clicker for the LMB skill to deal viable damage to clear stages.

After reaching over level 100, maxing out practically every item I could unlock in 13 hours, I wasn't able to beat level 30 of Rat Nest and I got bored. The game freezes after 2-4 hours of running and there is no offline idle.

I'm sure if I spent 200 hours grinding and ascending then maybe the game would be slightly more interesting but I am not going to do that.

It was fun while the fun lasted.

I ended with 50/20/50/0/0/0 on stats.

Summon level 10, 25 all stats.

Hunting Bow looks like the only item I didn't unlock, Merc Helm +7, everything else +9



Projectiles are too much. They are unavoidable and the rate they are spammed makes them practically an instant kill in some cases.

If the basic spell could destroy them then it would make it better. As it is though, just having to run into a big red wall is not a good way to do it, particularly because this is supposed to be an idle game, right?


Also, the game seems to crash after a certain amount of time played.

Yeah unfortunately ranged enemy projectile spam just shreds your character. Only thing to do is get your armor up through bestiary and equips

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"I wasn't able to beat level 30 of Rat Nest and I got bored"

lmao filtered

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What a weird reply.

Strength is the most desirable stat, next being Agility.

Interesting, most here seem to favor Dex (for the reduced cooldowns) and dump Str as useless. Not sure what you mean by “Energy”

Hi! I made an account just to comment on this game ;P

I really like the game especially the fact that if you micro and play it actively it makes a big difference, but it is also possible to play passively as an idler. 

I played it on the web version and a small bug that I noticed was that I the hover text preview of tree perks didn't work DURING ascension. It works when viewing it, but on ascension it didn't display any text luckily I remembered lol

on the current build STR seems to be non optional. maybe this is because we play a swordsman, but if almost all, and all relevant damage scales with one stat it seems like this will always be best to pick. Unless the design plan is to build other classes that rely on DoT builds but I was wondering if it might make sense to split that into skill damage and auto dmg or smth like that, but that is a design choice anyway just wanted to mention it.

the pickups are interesting and kinda fun but also frustrating. They give an incentive to try to move all around the level but at the same time you cannot control the character and at certain power levels the character either runs around manically and kills things as they spawn or is bogged down and can't move either, and you just know that just around the corner there are some pickups you can't pick up :/

and the objectives are alot of fun, they give u smth to work towards

fun game keep it up! :)

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Hey, thanks for the feedback! I really appreciate it. I'll go by this point by point!

First, the bug with ascension I actually just fixed 10 minutes ago. If you update, you'll be good. Sorry about that.

For STR, interestingly enough, some people have made builds that use no STR at all and they completely decimate enemies. It's great to hear varying opinions on this matter. That means it's decently balanced, in my opinion.

For pickups, I know what you mean. Their hitbox for clicking is REALLY big to compensate for this. It extends well beyond their actual sprite, about 4x as far out, actually. You can also set the camera to follow your summon in Summons -> Settings -> Camera Follow Summon, which could possibly be used to look more around the map.

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Decimate doesn't mean what you think it means and in the context of this game, that sounds really bad.

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ok

in the late game you want to find upgrades that aren't additive like str. the ascension tree damage upgrades and equipment stats basically give all the damage you need. dex reduces spell cooldown and so has really great damage if u can increase the cap. not to mention the dagger + dex + agi is amazing for farming.

How to import exported saves? I exported from the web version to import on desktop but I don’t see any option to do so.

There should be a button in Settings -> Saving for exporting save files from the Web version. It essentially downloads your save files. There's 2 export buttons and depending on your browser, you may need to click both to get all of your save files.

Yeah, I have the files, how do I import them into the desktop version?

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Navigate to here:

C:\Users\<your username>\AppData\Roaming\Godot\app_userdata\Nomad Idle

Put the save files in there. If that folder doesn't exist, run the Desktop version at least once.

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any plans to make it mobile?

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Nope. I don't think the game would run well on mobile and I'd have to redesign a number of things. Just wasn't made with mobile in mind, sorry.

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that's fine! very well designed demo version. i'm predicting the twist in the story is going to be that the dialogue is about the real player being the source of the cursor attacks, like a different soul. something like that lol

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Error
The following features required to run Godot projects on the Web are missing:
WebGL2 - Check web browser configuration and hardware support

GRRRRRRRR >:(

F###

Not sure what's up with that. Sounds like it'd be easier to download it, if that's an option. The game runs better when downloaded anyway.

@thefoxknocks

ok

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im not very far but enemies shooting at me from outside the clickable screen is meh? 

mostly though, there's got to be a more accessible way to look up resource origins - not buried in submenus - and differentiate item shapes aka: legibility. i keep trying to gather for crafts and im in the wrong map for several rounds 

other than that really hits the spot

edit: some of these item drops are only going up 10-20 at a time after several stages. sometimes switching lands helps but that also wipes out the stage progress. possible that the loot alert is going up but inventory isn't

For enemies hitting outside of view, you can scroll out either in the Settings menu or with the scroll wheel.

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Did someone manage to beat Area 3 (Void)? Highest I completed is stage 8

Lvl: 141
str 25. dex 30, agi 30, vit 25, wis 45, int 27
All passive skills Lvl 26
All equipment fully upgraded
Every possible (tier 1, 2) Ascension bonus unlocked
Bestiary area 1-3 completed
Fox lvl 30, Slime lvl 24 (currently lvling to 30), Owl lvl 30

I would love some guidance on how I can beat Area 3 (void) stage 10 and finally move on to Peridot Coast?

You can't move onto Peridot Coast as that's currently unavailable on the free version of the game. You're pretty much at the end of the content.

Oh, right
But it should be possible to beat Area 3 (Void)?

My current plan is to keep grinding until I manage to beat it

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I haven't played in a while, but try a spell build, max dex and get more dex capacity to reduce spell cooldown as much as possible (i had 65 dex)

I think spells also benefit from int, and my favorite spell is the one with rotating projectiles going outwards in a circle (best aoe dmg imo esp for ranged enemies)

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Hi, thanks for the suggestion, I actually already got that hint on the games discord.

I am currently dex 64, wis 65, int 60, everywhere else 0 and pretty much shredding everything.

Managed to beat void 10 and currently leveling up my hedgehog summon :)

The browser version works perfectly on MacOS. I don't see any mention of MacOS on Steam, will I be able to move my savefile from itch.io to Steam when it launches there?

Officially, I'm not supporting Mac as I do not own an Apple device to properly export it on, so unfortunately it will not be compatible on Steam.

I do plan to offer it on itch, so it's good to hear it works on MacOS here. I didn't know that!

One of the best idle games i've played!

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so true!

I know bestie

Ty broski!

hey I think you go to my school?

What the sigma, I live in Ohio

Super nice game! 1 question tho, how do you get gems? I need 100 tier 1 gems and idk how to obtain them

It should say if you hover over materials in the Equipment / Inventory screen. Hovering over Tier 1 Gems should say it drops from all enemies in Areas 1 and 2. It's a lower chance than other materials, but all enemies can drop it.

Is it even possible to get T3-4 materials in the demo? Also, due to the exponential exp cost, lvling up gets so so so slow, I've been grinding for 3 hours so far, and have only gotten 4 lvls. (that's with all of the Ascension bonuses)

it's not, and if levels start taking so long then that's likely more levels than you need in the available areas anyway

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